Level Collection (v1.4.1)

Share your completed SMBX episodes or play and discuss others.
AlanLive2020
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Re: Level Collection (v.1.3.6)

Postby AlanLive2020 » Wed Sep 07, 2022 8:08 pm

This episode is amazing. The gimmicks and locations are so creative! Probably the best episode I've ever seen in SMBX

Edit: Holy s**t, level 24 messes with my head as much as a troll smw romhack would. Also when i beat it i got sent to a nonexistant level, resulting in a deathloop. Idk if that's intentional but knowing the level right before it probably is.

Added in 37 minutes 31 seconds:
There is a mistake on level 17 with the pipe in the room after completing the main task of the level (the one with the toad in it) in which one of the pipes is entered to the left instead of upwards.

zlaker
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Re: Level Collection (v.1.3.6)

Postby zlaker » Thu Sep 15, 2022 7:36 am

AlanLive2020 wrote:
Wed Sep 07, 2022 8:45 pm
This episode is amazing. The gimmicks and locations are so creative! Probably the best episode I've ever seen in SMBX

Edit: Holy s**t, level 24 messes with my head as much as a troll smw romhack would. Also when i beat it i got sent to a nonexistant level, resulting in a deathloop. Idk if that's intentional but knowing the level right before it probably is.

Added in 37 minutes 31 seconds:
There is a mistake on level 17 with the pipe in the room after completing the main task of the level (the one with the toad in it) in which one of the pipes is entered to the left instead of upwards.
Thank you for letting me know! I'll be working on a patch that'll be hopefully be out this week addressing this issue and making some small tweaks to a few levels.

zlaker
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Re: Level Collection (v1.4)

Postby zlaker » Mon Sep 19, 2022 4:17 pm

A new version is up adressing some issues and tweaking a few levels!

Here is the latest patch

Nathan7934
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Amazing Episode!!

Postby Nathan7934 » Wed Sep 21, 2022 6:10 pm

Hi there,

I made this account just to tell you how amazing this level collection is! It's seriously some of the best Mario I have ever played. Recently transitioned over from Mario Maker to SMBX and the difference in quality and care in the level design is crazy, glad to see so much passion for this fan game. Excellent work

cato
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Re: Level Collection (v1.4)

Postby cato » Sat Jan 07, 2023 8:26 am

If you start level 23 (Time Flies in the Skies) at the 3rd checkpoint (either by selecting to start from there or dying and then respawn there), it bricks the rest of the whole level. A lot of things required to progress will despawn upon exiting the section, such as checkpoint 4 and 5, the Thwimp right before the yellow switch pipe, and the star exit. The spikes in the 2nd last section also don't move.

By the way, entering the pipe to leave the section just as the time stops will softlock the game since the player is in animation (and unable to pause or bring the menu).

zlaker
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Re: Level Collection (v1.4)

Postby zlaker » Sat Jan 07, 2023 5:52 pm

cato wrote:
Sat Jan 07, 2023 8:26 am
If you start level 23 (Time Flies in the Skies) at the 3rd checkpoint (either by selecting to start from there or dying and then respawn there), it bricks the rest of the whole level. A lot of things required to progress will despawn upon exiting the section, such as checkpoint 4 and 5, the Thwimp right before the yellow switch pipe, and the star exit. The spikes in the 2nd last section also don't move.

By the way, entering the pipe to leave the section just as the time stops will softlock the game since the player is in animation (and unable to pause or bring the menu).
I tried to recreate this glitch with the checkpoints and had no success, do you mind PMing me a gif or a video of you performing it?

EDIT: After some more testing in the editor, I figured out the issue. By placing the third checkpoint in a different section where time isn't affected, it won't cause this issue. I'll have a patch sometime soon addressing this issue.

zlaker
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Re: Level Collection (v1.4.1)

Postby zlaker » Tue Jan 17, 2023 7:17 pm

The latest patch should be up, I apologize for the wait. I had to deal with some IRL stuff and other projects.

A few levels have gotten some minor fixes. Level 4 & 22 have gotten name changes, and the bug regarding the 3rd checkpoint in level 23.

Link to the latest patch.

Main post has also been updated!


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