ShadowStarX wrote: ↑Mon Aug 22, 2022 5:28 pm
ElectriKing wrote: ↑Mon Aug 22, 2022 5:40 am
I'd argue that locking checkpoints behind secrets is not good design, but there's nothing wrong with rewarding players with an easier time for finding secrets. I don't like chasing koopa generators though.
Different counterpoint: the Checkpoints don't have to be linear either, so you can easily just put a checkpoint at the start of a secret area if the size justifies it.
This misses the point of the message you are replying to. The original point was about locking a conventionally accessible checkpoint (on the main route) behind a secret (optional bonus, like red palace switch). Not about placing a checkpoint in a secret path of a level.