[The Ultimate Super Mario Land 1 + 2 NPC Pack!] Many New GFX! (v1.3.2)

Share and discuss custom LunaLua code and content packs for SMBX2.
MegaDood
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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.1.2)

Postby MegaDood » Mon Sep 26, 2022 11:56 pm

KBM-Quine wrote:
Sat Sep 24, 2022 7:19 am

putting npcdropproximitytype=0 in an npc txt should do it. there's a few others you can do too if you look at the npc lua. could've probably benefited from some form of documentation but alas
I might make some documentation for the pack some time actually, originally I didn't want to delay the pack any further but now that I've got more time on my hands I should be good to do it.

Added in 7 hours 24 minutes 47 seconds:
Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] Now with Docs! (v1.2)
We now have documentation! With this lists all of the extra settings and configs that NPCs can have applied to them, as well as a credits list of who made what. Check it out here:
https://docs.google.com/document/d/1s-i ... sp=sharing

Shodax
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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] Now with Docs! (v1.2)

Postby Shodax » Sat Oct 15, 2022 3:36 pm

Very good. With your permission I will use it in my project

Dragon0307
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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] Now with Docs! (v1.2)

Postby Dragon0307 » Sun Oct 16, 2022 2:08 am

Shodax wrote:
Sat Oct 15, 2022 3:36 pm
Very good. With your permission I will use it in my project
You do not need to receive permission to use anything in this subforum.

DRACalgar Law
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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] Now with Docs! (v1.2)

Postby DRACalgar Law » Sun Oct 16, 2022 4:01 pm

The Wario in Bunny and Fire Form are not acknowledging hits from the player.

MegaDood
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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] Now with Docs! (v1.2)

Postby MegaDood » Mon Oct 17, 2022 7:22 am

DRACalgar Law wrote:
Sun Oct 16, 2022 4:01 pm
The Wario in Bunny and Fire Form are not acknowledging hits from the player.
Are you putting everything in your level folder? Does the bug occur when you just jump on it or attack it with projectiles?
Perhaps a gif could help as I'm not sure what exactly you mean.

MegaDood
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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] Many New GFX! (v1.3)

Postby MegaDood » Sat Oct 29, 2022 2:35 am

New version has been released! This time adding lots of different alternate sprites, massive thanks to SuperAlex for providing them as well as P-Tux7 for providing sprites for the SML superballs.

MegaDood
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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] Many New GFX! (v1.3.1)

Postby MegaDood » Sat Nov 12, 2022 7:29 am

Released another update! More bugs were fixed by our team and a few new GFX were added. Also, there is now a gif showcasing some of these in the original post.

MegaDood
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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] Many New GFX! (v1.3.2)

Postby MegaDood » Mon Dec 05, 2022 7:15 pm

Made an extremely minor update, updating Dragonzamasu to move with layers and a couple ini files. I know some people in the past were asking about Dragonzamasu in the past, so I'm bumping the thread for that.


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