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GroundPound.lua - pound the ground! [v1.1]

Posted: Sat Sep 10, 2022 9:35 am
by Marioman2007
Another groundpound script

GIF
Spoiler: show
Image
(Graphics were fixed after recording, there are two variants for mario's GFX - modern and regular.)


Credits
-- Scripts --
Marioman2007
MrDoubleA


-- GFX --
LxXzit
Linkstorm Z
Marioman2007
CursedMario


Changelog
1.0 - Released!
1.1 - Fixed the pound killing generators and the score system


Download
https://drive.google.com/file/d/1tWmKoZ ... sp=sharing

Settings are at the top of the file.
Please give credits if used!!

Re: GroundPound.lua - pound the ground! [v1]

Posted: Sat Sep 10, 2022 3:40 pm
by Registered sand eater
I decided to make a smw version cause why not.
Spoiler: show
Image

Download link:
Spoiler: show

Re: GroundPound.lua - pound the ground! [v1]

Posted: Thu Sep 15, 2022 6:53 am
by Mushroom King
Would it be possible to make the ground pound use the down button while in midair (crouching) and not the spin jump button?

Re: GroundPound.lua - pound the ground! [v1]

Posted: Thu Sep 15, 2022 10:19 am
by Marioman2007
Mushroom King wrote:
Thu Sep 15, 2022 6:53 am
Would it be possible to make the ground pound use the down button while in midair (crouching) and not the spin jump button?
Yeah its possible, but for a game where you can crouch in mid air it will be dangerous (for example, purple yoshi)

Re: GroundPound.lua - pound the ground! [v1]

Posted: Sun Oct 02, 2022 10:20 pm
by Mal8rk
I wish you could change which blocks you could destroy and which ones you couldn't, cause' I've seen that you can break on & off blocks and things like that

Re: GroundPound.lua - pound the ground! [v1]

Posted: Sun Oct 02, 2022 10:53 pm
by Marioman2007
Mal8rk wrote:
Sun Oct 02, 2022 10:20 pm
I wish you could change which blocks you could destroy and which ones you couldn't, cause' I've seen that you can break on & off blocks and things like that

You can't change the blocks. However, you can prevent blocks from being destroyed:

Code: Select all

local avoidedBlocks = table.map{id1, id2} -- you can always add/remove IDs here

function onBlockPound(event, v)
    if avoidedBlocks[v.id] then
        event.cancelled = true
    end
end

Re: GroundPound.lua - pound the ground! [v1]

Posted: Tue Oct 25, 2022 10:12 pm
by Ness-Wednesday
Great work! I spent a lot of time toying with this for the last two days, and it feels much smoother than the old ground pound. In no way was the old ground pound bad, but there were a few perks I had with it. Namely with how it interacted with destroyed blocks and sizeables, both of which are fixed here. The pound jump is a pleasant surprise! Really gives me nostalgia for when I first discovered it while playing SM3DW. The only small flaw I can point out is when the player ground pounds on a generating NPC:
Spoiler: show
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Generators are set to generate an enemy every 2 seconds.
Just a small bug. Besides this, I really love how this turned out. Keep up the good work! :D

Re: GroundPound.lua - pound the ground! [v1.1]

Posted: Wed Oct 26, 2022 2:17 am
by Marioman2007
Thanks and glad you liked it!
I've updated the script, download and changelog in the original post!
Enjoy!

Re: GroundPound.lua - pound the ground! [v1]

Posted: Mon Nov 07, 2022 10:09 pm
by Shodax
Marioman2007 wrote:
Thu Sep 15, 2022 10:19 am
Mushroom King wrote:
Thu Sep 15, 2022 6:53 am
Would it be possible to make the ground pound use the down button while in midair (crouching) and not the spin jump button?
Yeah its possible, but for a game where you can crouch in mid air it will be dangerous (for example, purple yoshi)
I do not know much of lua but I have managed to make that with pressing down make the movement, in case someone serves

https://www.mediafire.com/file/rosns6de ... n.zip/file

Re: GroundPound.lua - pound the ground! [v1.1]

Posted: Fri Dec 09, 2022 2:56 pm
by Cognition
Is there a way to add custom power ups to this? For example, when using the cape feather by MDA.

Re: GroundPound.lua - pound the ground! [v1.1]

Posted: Sat Dec 10, 2022 2:35 pm
by Shodax
Cognition wrote:
Fri Dec 09, 2022 2:56 pm
Is there a way to add custom power ups to this? For example, when using the cape feather by MDA.
if compatible
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