Enemy/NPC Ideas

Share and discuss custom LunaLua code and content packs for SMBX2.
InternetPeasent
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Enemy/NPC Ideas

Postby InternetPeasent » Tue Nov 08, 2022 10:58 am

I'm having a bit of a creative block trying to create NPCs, so I figured I would hit the forums and ask you guys what NPCs you would like to see in my NPC pack. Please keep in mind that I'm relatively new to LunaLua, so I definitely don't know how to do everything. Leave ideas in the reply section of this post, thank you!

Alexx0612
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Re: Enemy/NPC Ideas

Postby Alexx0612 » Tue Nov 08, 2022 11:51 am

I propose to create a barrel with a timer from DKC2: the maximum time that can be set is 5 seconds, after the time expires, the player will automatically fly out of the barrel, the barrel can also be freely rotated.

TheGameyFireBro105
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Re: Enemy/NPC Ideas

Postby TheGameyFireBro105 » Tue Nov 08, 2022 4:55 pm

DK:
Spoiler: show
DKC Mine Carts.
SMM2:
Spoiler: show
Heavy Fire Bro.
Cursed Key
Mario Bros.:
Spoiler: show
Accurate Sidesteppers
Shellcreepers (With Spiny alts)
Freezies
Accurate Fighter Flies
Super Mario Sunshine:
Spoiler: show
Strollin' Stu
Swipin' Stu (Blue damaging ones that can't steal hat)
Smolderin' Stu
Sunshine Piranha Plant
Piranhabon
Proto Piranha
Plurp Image
Cataquack Image
Sonic 1:
Spoiler: show
Green Hill Zone:
Spoiler: show
Sonic Motobug
Sonic Buzz Bomber
Sonic Crabmeat
Sonic Chopper
Sonic Leon
Sonic Neutron
Marble Zone
Spoiler: show
Sonic Catterkiller
Sonic Batbrain
Sonic 2
Spoiler: show
Emerald Hill:
Spoiler: show
Sonic Coconuts
Chemical Plant:
Spoiler: show
Sonic Grabber
Sonic Spiny
Image
Sonic 3:
Spoiler: show
Angel Island Zone:
Spoiler: show
Sonic RhinoBot
Ice Cap Zone:
Spoiler: show
Sonic Penguinator
Mushroom Hill Zone:
Spoiler: show
Sonic Madmole (Mushroom Throwing)
Sandopolis Zone:
Spoiler: show
Sonic Hyudoro (Sandopolis Ghosts)
Sky Sanctuary Zone:
Spoiler: show
Sonic Eggrobo (Enemy)
Sonic Eggrobo (Boss(optional))

Murphmario
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Re: Enemy/NPC Ideas

Postby Murphmario » Tue Nov 08, 2022 11:33 pm

Try and make enemies based on an RPG game (whether that be a Mario RPG or one in a different series), I'd be interested to see how they'd be interpreted.

Alucard648
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Re: Enemy/NPC Ideas

Postby Alucard648 » Wed Nov 09, 2022 2:01 am

Castlevania - Candles (container).

MegaDood
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Re: Enemy/NPC Ideas

Postby MegaDood » Wed Nov 09, 2022 6:28 am

Maybe you could try remaking the kaboombas from Yoshi's Island? Making them a container that walks around could be interesting.

UlticraftMTT
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Re: Enemy/NPC Ideas

Postby UlticraftMTT » Wed Nov 09, 2022 10:32 pm

I propose trying to do Pianta Throwers/Chucksters from Super Mario Sunshine.

NEWER PRO
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Re: Enemy/NPC Ideas

Postby NEWER PRO » Thu Nov 10, 2022 7:27 am

So DK Mine Cart is still in my head and I hope all the time that it would appear soon.

DRACalgar Law
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Re: Enemy/NPC Ideas

Postby DRACalgar Law » Thu Nov 10, 2022 1:48 pm

How about some bosses of:
Spoiler: show
  • Really Gnawty - DKC1
  • Dumb Drum - DKC1
  • Pix - Kirby 64: The Crystal Shards (SMWC way)
  • Crocomire - Super Metroid
  • Belcha - DKC3
  • Sea Pokey - SMWC
  • Roy Koopa - NSMBU

Animebryan
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Re: Enemy/NPC Ideas

Postby Animebryan » Mon Nov 14, 2022 12:42 pm

Would love to see functional versions of some Zelda 2 enemies like Iron Knuckles (complete with high and low shielding) or Dark Link.


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