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Dark Matter Ascent

Posted: Fri Jan 20, 2023 10:16 am
by KBM-Quine
A showcase of a more obscure jank. Hopefully it is well taught in-level but feel free to reply if you have trouble. Has about 8 setups and runs for 3 minutes on my fastest run. Enjoy!

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Re: Dark Matter Ascent

Posted: Fri Jan 20, 2023 10:55 am
by deice
the switch in the top right corner of this room is unnecessary:
Spoiler: show
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neat level though, maybe i wish it forced me to use the launch feature more instead of letting me choose to stack inactive platforms instead, but the concept is still nice and the level does a good job of both explaining it as well as showcasing practical applications

Re: Dark Matter Ascent

Posted: Fri Jan 20, 2023 11:11 am
by KBM-Quine
deice wrote:
Fri Jan 20, 2023 10:55 am
the switch in the top right corner of this room is unnecessary:
ah, don't know how i didn't see that lol. the inactive bits were intentional as i thought timing launches was a bit fatiguing. less time spent waiting = less frustration and all that.
updated to move the switch blocks out of hitting range and removed a warp that was just for style

edit: removed wind loop and repurposed as pre-start music, added some held npcs blockers, adjusted some visuals on BGOs, and added antizip to mitigate some platform zipping. download updated