Flappy Mario

This is the place to post levels that are made just for fun.
dragonfan96
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Flappy Mario

Postby dragonfan96 » Sun Aug 10, 2014 6:53 pm

Heres something to play for fun!

Yeah, It supposed to be like "flappy Bird" but with a twist!

Type this in while playing for the game to..take fight(get it cuz you'll be flying..*sigh* never mind..)

Code: Select all

ahippinandahoppin

Screenshots:
Spoiler: show
ImageImageImage
Credits:
Spoiler: show
In a read me.txt
Download'n the level

underFlo
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Re: Flappy Mario

Postby underFlo » Sun Aug 10, 2014 7:16 pm

Wait that's not the level the German YouTuber "HerrDekay" played in his LPYL. Phew...

It looks pretty good, even though it shouldn't be necessary to input a cheat. Use LunaDLL for this stuff.

Zonnepoes
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Re: Flappy Mario

Postby Zonnepoes » Mon Aug 11, 2014 12:37 pm

Nickname wrote:Wait that's not the level the German YouTuber "HerrDekay" played in his LPYL. Phew...

It looks pretty good, even though it shouldn't be necessary to input a cheat. Use LunaDLL for this stuff.
I agree. The background contains 1x1 pixels and doesnt really fit for a Flappy Mario level. Maybe use the original Flappy Bird sprites.

Also i dont like how you use SMB3 Spikes on the pipes.

dragonfan96
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Re: Flappy Mario

Postby dragonfan96 » Mon Aug 11, 2014 7:12 pm

Zonnepoes wrote:I agree. The background contains 1x1 pixels and doesn't really fit for a Flappy Mario level. Maybe use the original Flappy Bird sprites.
Also i don't like how you use SMB3 Spikes on the pipes.


I tried make it as close to flappy as possible using pipes and rupee noise(going through the pipe) the spikes is just there so the pipe hurt you...
and the music was actually from the Pewdiepie video "Don't play this" on youtube(which is why i used it)

BTW What's LunaDLL? Does work on SMBX?

dragonfan96
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Re: Flappy Mario

Postby dragonfan96 » Tue Aug 12, 2014 5:35 am

I, myself feel as though i haven't reached my "A" game on making the level, so i'm going to remake this level totally different with a better quality level i feel is awesome.
This post itself may remain to compare but if i must i will delete the post in place of the old one.

besides the 1x1 pixel background and usage of a code(which is going to be used again since i tried LunaDLL(suggested by Zonnepoes) but for some reason my computer finds it a threat,runs slow, and furthermore i don't know how to use it! Way to go Norton, ruin my potential!) What other "err" 's should be addressed? Oh and for the SMB3 spikes i have no idea how to make pipes hurt you so i added spikes and No turn back....

dragonfan96
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Revamped Flappy Mario

Postby dragonfan96 » Tue Aug 12, 2014 9:01 pm

This is a remade version of my Flappy Mario level i made a few days ago. I thought about it and googled exactly word for word "SMBX Flappy Bird GFX" and it just so happens i got sent back here! Best Results are always found in your own backyard i guess...

Anyway I newer better playthrough of Flappy mario that i made!

Keep in mind that you'll still need to reuse that code i mentioned earlier...here it is for those who don't remember ;)

Code: Select all

ahippinandahoppin


First things first, I must thanks GLuigiX over in the graphics department thank you! (as for the music i found it on Youtube and use a youtube mp3 converter!(Note: 2 of the 3 songs relate to one person guess who anyone?)

Here's some new screenshots of what it may look like!
Spoiler: show
ImageImageImageImageImage
And finally the level! heres the level

Thanks for playing i plan on making more levels that are unique and maybe hard....

zioy
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Re: Revamped Flappy Mario

Postby zioy » Tue Aug 12, 2014 9:22 pm

Looks interesting. I might give it a try

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Re: Flappy Mario

Postby Prisim » Wed Aug 13, 2014 11:50 pm

Damn i was gonna make this level before you but i was too lazeeeyyy....

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Re: Flappy Mario

Postby Veudekato » Thu Aug 14, 2014 12:46 am

grephics and design are nor good. but idea pretty good

dragonfan96
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Re: Flappy Mario

Postby dragonfan96 » Fri Aug 15, 2014 4:43 am

I did make a "better" version of this level.. i found out the name was already taken unfortunately i don't know who but i seen it briefly at gamejolt from a google search.

Core
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Re: Revamped Flappy Mario

Postby Core » Tue Aug 19, 2014 5:18 am

Not know, but really... this bad level, so bad on my part, but interesting. Koolkat say true this interesting level, i can say this level...

GAMEPLAY:

1:
I can't jump here, i'm use raccon toad to play this, please fixe this problem
Spoiler: show
Image
2:
it is impossible to win! and it's not fair, change it...

GFX:

This looks ok... but you can add SMB1 Grass recolored to flappy bird?
And i can say... I CAN'T HIT TO MENU, RATE & SHARE!!!

Points:

Gameplay - 1.1/10
Graphics - 4.2/10
Main Point:
2.1/10 - 3/10 - Trash can or average

underFlo
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Re: Revamped Flappy Mario

Postby underFlo » Tue Aug 19, 2014 6:11 am

MyNameIsEric52 wrote:Not know, but really... this bad level, so bad on my part, but interesting. Koolkat say true this interesting level, i can say this level...

GAMEPLAY:

1:
I can't jump here, i'm use raccon toad to play this, please fixe this problem
Spoiler: show
Image
2:
it is impossible to win! and it's not fair, change it...

GFX:

This looks ok... but you can add SMB1 Grass recolored to flappy bird?
And i can say... I CAN'T HIT TO MENU, RATE & SHARE!!!

Points:

Gameplay - 1.1/10
Graphics - 4.2/10

Main Point:
2.1/10 - 3/10 - Trash can or average
I can't even put into words how poorly written this review is. If you criticise a level for being impossible, maybe read the first post? You have to type in the cheat "ahippindahoppin", to get Flappy Bird-esque controls. Not the greatest design choice either, but it's required if you don't include LunaDLL support. This Iinvalidates your first two points. And I don't get what you mean with the graphics. You say you want SMB1 grass recolored to Flappy Bird, but why do that if we can have original Flappy Bird grass? And I don't get what you mean by you can't hit Menu, Rate and Share. I haven't played the level, but are these BGOs?

Marina
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Re: Revamped Flappy Mario

Postby Marina » Tue Aug 19, 2014 6:24 am

Wow, nice that someone actually found use for my tileset :P I might give the level a try later, looks interesting! :D

Also a little tip: the score/medal background is intended to be used with the Dragon Coins, not the SMB3 Star. However, if you use the star, I reccommend you attach the background to the star, so it floats along and doesn't look off.

Zonnepoes
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Re: Flappy Mario

Postby Zonnepoes » Tue Aug 19, 2014 2:00 pm

dragonfan96 wrote:I did make a "better" version of this level.. i found out the name was already taken unfortunately i don't know who but i seen it briefly at gamejolt from a google search.
You just can call it 'A game of Flappy Bird' or something.

dragonfan96
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Re: Revamped Flappy Mario

Postby dragonfan96 » Tue Aug 19, 2014 8:08 pm

MyNameIsEric52 wrote:Not know, but really... this bad level, so bad on my part, but interesting. Koolkat say true this interesting level, i can say this level...

GAMEPLAY:

1:
I can't jump here, i'm use raccon toad to play this, please fixe this problem
Spoiler: show
Image
2:
it is impossible to win! and it's not fair, change it...

GFX:

This looks ok... but you can add SMB1 Grass recolored to flappy bird?
And i can say... I CAN'T HIT TO MENU, RATE & SHARE!!!

Points:

Gameplay - 1.1/10
Graphics - 4.2/10
Main Point:
2.1/10 - 3/10 - Trash can or average


It wasn't really meant to be reviewed just fun to play. Furthermore what your suppose to do is use the code given and play it like flappy bird the menu rate and share is just decor.. no enemies either because flappy bird doesn't...
GLuigiX wrote:Wow, nice that someone actually found use for my tileset :P I might give the level a try later, looks interesting! :D

Also a little tip: the score/medal background is intended to be used with the Dragon Coins, not the SMB3 Star. However, if you use the star, I reccommend you attach the background to the star, so it floats along and doesn't look off.
Well i just happen to find your graphics via google search and led me to you so thanks :D Hope you like the improvements from the old version i made....

dragonfan96
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Re: Flappy Mario

Postby dragonfan96 » Tue Aug 19, 2014 8:11 pm

Zonnepoes wrote:
dragonfan96 wrote:I did make a "better" version of this level.. i found out the name was already taken unfortunately i don't know who but i seen it briefly at gamejolt from a google search.
You just can call it 'A game of Flappy Bird' or something.
I didn't know that "Flappy Mario" was taken as a "creative name"....

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Re: Flappy Mario

Postby Axiom » Wed Aug 20, 2014 2:44 pm

Nickname wrote:It looks pretty good, even though it shouldn't be necessary to input a cheat. Use LunaDLL for this stuff.
  • Not everyone has access to LunaDLL
  • Not everyone feels like downloading LunaDLL to play a level
  • Not everyone can run LunaDLL

underFlo
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Re: Flappy Mario

Postby underFlo » Wed Aug 20, 2014 3:07 pm

Luigifan2010 wrote:
Nickname wrote:It looks pretty good, even though it shouldn't be necessary to input a cheat. Use LunaDLL for this stuff.
  • Not everyone has access to LunaDLL
  • Not everyone feels like downloading LunaDLL to play a level
  • Not everyone can run LunaDLL
I don't think using a cheat code should be necessary for a level. Either make two versions (one with LunaDLL, one with manual input) or scrap this feature entirely.

Marina
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Re: Flappy Mario

Postby Marina » Wed Aug 20, 2014 3:08 pm

Nickname wrote:
Luigifan2010 wrote:
Nickname wrote:It looks pretty good, even though it shouldn't be necessary to input a cheat. Use LunaDLL for this stuff.
  • Not everyone has access to LunaDLL
  • Not everyone feels like downloading LunaDLL to play a level
  • Not everyone can run LunaDLL
I don't think using a cheat code should be necessary for a level. Either make two versions (one with LunaDLL, one with manual input) or scrap this feature entirely.

Well I actually think this is a creative idea to play with SMBX' mechanics

Axiom
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Re: Flappy Mario

Postby Axiom » Wed Aug 20, 2014 3:19 pm

Nickname wrote:
Luigifan2010 wrote:
Nickname wrote:It looks pretty good, even though it shouldn't be necessary to input a cheat. Use LunaDLL for this stuff.
  • Not everyone has access to LunaDLL
  • Not everyone feels like downloading LunaDLL to play a level
  • Not everyone can run LunaDLL
I don't think using a cheat code should be necessary for a level. Either make two versions (one with LunaDLL, one with manual input) or scrap this feature entirely.
its not like the cheat codes are inaccessible or anything, he gives you the cheat code to begin with.


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