A2XT Episode 1; A Second Mario Bros X Thing

Share your completed SMBX episodes or play and discuss others.
mariogeek2
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby mariogeek2 » Sat Sep 24, 2016 11:42 am

Enjl wrote:
mariogeek2 wrote:
Zenithbreak wrote:
This episode was made before LunaLua existed.
I'm aware of that. But couldn't somebody take the existing game, and, now that Lua exists, package it into episode form, making the .exe redundant?

In fact, couldn't we technically do that for all of the episodes with .exe files? Such as the ASMBXT series, and the STTB series?
Who is "we"?
The smbx community.

Enjl
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Enjl » Sat Sep 24, 2016 12:04 pm

mariogeek2 wrote:Who is "we"?
The smbx community.[/quote]
Why not contact the developers? The people who made this game. Reason being if you release a seperate version of the game not only could you mess something up or get too carried away with fixing things (I've seen you attempt that in the past, you have a tendency to steamroll over other people's work), but also would cause a lot of confusion since then there'd be TWO versions of the game, only one approved by the actual devs.

mariogeek2
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby mariogeek2 » Sat Sep 24, 2016 12:48 pm

Enjl wrote:Why not contact the developers? The people who made this game. Reason being if you release a seperate version of the game not only could you mess something up or get too carried away with fixing things (I've seen you attempt that in the past, you have a tendency to steamroll over other people's work), but also would cause a lot of confusion since then there'd be TWO versions of the game, only one approved by the actual devs.
Okay, the reason I said "The SMBX Community" was in a direct attempt to distance myself from it. I honestly don't want to work on these episodes. That would be a massive headache. I was just making the point that there's no need for an .exe due to the addition of LunaLua.
The reason I haven't contacted the developers is simply because they're gone. The devs aren't anywhere on the forums or on chat. Believe me, if they were, I would've already done so.


Also, aside from SMB:Collaboration, when have I steam-rolled somebody's work? The only reason I did that with SMB:Collaboration (Which is currently on haitis) was because I looked at it and saw so much unrealized potential. I looked it at, and thought "All this episode needs is a lot of polish, and it could go from a good episode to an excellent one. I asked the few devs I could find, and they said they were through with game and didn't want to work on it. And when I considered removing bad levels, I held a poll. The majority said no, so I won't.

arcade999
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby arcade999 » Thu Dec 15, 2016 12:29 pm

background objects appear foreground, making the game nearly impossible

Snessy the duck
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Snessy the duck » Fri Dec 16, 2016 11:39 am

arcade999 wrote:background objects appear foreground, making the game nearly impossible
Have you installed LunaLUA? That may be the problem.

Cedur
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Cedur » Fri Dec 16, 2016 11:48 am

Did anybody get a virus alarm when trying to download the modified SMBX? That happened to me and I'd like to make sure it's a false positive.

Septentrion Pleiades
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Septentrion Pleiades » Fri Dec 16, 2016 4:33 pm

Yes, it's a false positive. It's because of the nature of hacking of the engine.

arcade999
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby arcade999 » Sat Dec 17, 2016 4:56 pm

Snessy the duck wrote:
arcade999 wrote:background objects appear foreground, making the game nearly impossible
Have you installed LunaLUA? That may be the problem.
i was thinking lunalua was already in the episode launcher (i means, they changed characters names, so i thinked...) :|

sorry for my bad english

Septentrion Pleiades
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Septentrion Pleiades » Sat Dec 17, 2016 11:25 pm

Snessy the duck wrote:
arcade999 wrote:background objects appear foreground, making the game nearly impossible
Have you installed LunaLUA? That may be the problem.
Everything needed should be in the download. Anything relating to newer versions of SMBX would be entirely superfluous.

@arcade999 my best guess is something missing in your computer environment, like a DLL that's normally in most Windows 7/8 installations. Might be a Windows 10 thing.

Wohlstand
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Wohlstand » Sun Dec 18, 2016 1:37 am

arcade999 wrote:background objects appear foreground, making the game nearly impossible
That accidental bug which now can be easily fixed with the latest version of "PGE Maintainer" (pge_maintainer in the PGE folder):
http://talkhaus.raocow.com/viewtopic.ph ... 71#p371771
I finally made ability to fix all levels: laboratory package of PGE now will always have a latest PGE Maintainer tool which now has new tool:
- Level/Episode converting/fixing
- Then point to episode
- Check SMBX1...64 as target format, then press "Start".
All levels are will have fixed order of BGOs and compared to internal SMBX's order priorities table.
I already applied fix globally and SAJewers updated public build. But you is able to run fix yourself to don't re-download everything.

arcade999
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby arcade999 » Wed Dec 21, 2016 5:03 pm

Wohlstand wrote:
arcade999 wrote:background objects appear foreground, making the game nearly impossible
That accidental bug which now can be easily fixed with the latest version of "PGE Maintainer" (pge_maintainer in the PGE folder):
http://talkhaus.raocow.com/viewtopic.ph ... 71#p371771
I finally made ability to fix all levels: laboratory package of PGE now will always have a latest PGE Maintainer tool which now has new tool:
- Level/Episode converting/fixing
- Then point to episode
- Check SMBX1...64 as target format, then press "Start".
All levels are will have fixed order of BGOs and compared to internal SMBX's order priorities table.
I already applied fix globally and SAJewers updated public build. But you is able to run fix yourself to don't re-download everything.
Thanks! Now it work fine! :D

Image

MacDuckBeat
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby MacDuckBeat » Mon Dec 26, 2016 10:02 am

Well,I guess I'm downloading/playing this episode. I'm feeling pumped for now(or not really).

Retro Dario Gaming
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Retro Dario Gaming » Sat May 13, 2017 4:06 pm

This looks like a SMW Hack or like A Super Mario Thing 2

ParmaJon
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby ParmaJon » Sat May 20, 2017 2:19 am

Retro Dario Gaming wrote:This looks like a SMW Hack or like A Super Mario Thing 2
i dunno, probably cuz its a sequel to ASMT which is a SMW hack

Benjamin88
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Benjamin88 » Thu Mar 28, 2019 11:58 am

how do i play this game?

Cedur
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Cedur » Wed Sep 18, 2019 12:30 pm

Benjamin88 wrote:
Thu Mar 28, 2019 11:58 am
how do i play this game?

I figured out by myself today, so here's how it goes:

1) follow the link to the talkhaus thread
2) download the basegame and get it past your antivirus (a little less than 100 MB)
3) after extracting, you should see a folder named "Main Game", that's where you find the applications to run that custom SMBX engine
however there's no episode to be played yet, so
4) download "Episode 1: Analog Funk" (a good 550MB) and put the 7zip into the "worlds" subfolder of "Main Game"
5) extract it there, I recommend using "extract here" instead of "extract into new folder"; it's supposed to look like this:
Spoiler: show
Image

Benjamin88
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Benjamin88 » Wed Sep 18, 2019 2:45 pm

i don,t know what i,m doing wrong. i have both downloads. i extracted episode 1 in worlds but trying to start up the game doesn,t seem to work. which file starts up the game. this is so annoying and confusing. the smbx file keeps getting deleted and the a2mbxt file deletes that too

Cedur
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Cedur » Wed Sep 18, 2019 3:05 pm

Did you make it a subfolder of any "normal" SMBX episode?

If not, can you show off your folder structure?

The applications to run the game are simply called "a2mbxt" or "smbx" (both with a custom icon)

Benjamin88
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Benjamin88 » Wed Sep 18, 2019 4:05 pm

it suddenly worked. i,m so happy now. i don,t know what i did wrong. but that isn,t important anymore. i can finally play this.

Cedur
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Re: A2XT Episode 1; A Second Mario Bros X Thing

Postby Cedur » Fri Sep 20, 2019 11:04 am

I'm loving this so far, but why do characters appear behind bgos?

Also it seems like this engine doesn't support cheats


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