Levels posted here need a lot of work before they're ready to be played.
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Mon Sep 08, 2014 2:18 am
My first level! After days of working, i have finally created "Bowser's Battleship". Give constructive criticism!
Credits:
Atom Bill, Sniper Bill, Torpedo Ted, Chuckya, Monty Tank, NSMBWii Airship Blocks: Squishy Rex
Bowser Painting, Bowser Castle Background: Some Guy (I forgot)
Screenshots:
Download:
https://www.mediafire.com/folder/w6r01x ... Battleship
Last edited by bossedit8 on Mon Sep 08, 2014 8:15 pm, edited 1 time in total.
Reason: Spoiler at the Images added
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Mon Sep 08, 2014 5:15 am
Oh yeah, just want to ask: How do you use those airship-block NPCs? I know that one of them just accelerates fast, another drops, but i don't know what's the use of the rest. Can anyone help with that?
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Sep 08, 2014 10:53 am
You're supposed to put them on the tank treads and flying airship NPCs
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PROX
- Banned
- Posts: 1953
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Mon Sep 08, 2014 6:27 pm
I'm definitely going to try this level out, the detail and layout look awesome; however I'm noticing some cutoff on the 3rd screen. Also, fix your download link. Compress it into a .rar or .zip file so it is easier to download
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Mon Sep 08, 2014 7:46 pm
FanofSMBX wrote:You're supposed to put them on the tank treads and flying airship NPCs
Oh, ok. Thanks!
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Mon Sep 08, 2014 8:01 pm
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PROX
- Banned
- Posts: 1953
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Mon Sep 08, 2014 8:53 pm
I'm having some issues with the custom graphics regarding the NPCs, for some reason, the gif files are faded in the folder and they don't show up in your level. Could you maybe fix that?
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Mon Sep 08, 2014 10:28 pm
PROX wrote:I'm having some issues with the custom graphics regarding the NPCs, for some reason, the gif files are faded in the folder and they don't show up in your level. Could you maybe fix that?
When i tested the level, i didn't have any problems with it, and the GIFs look perfectly fine to me. Give me a screenshot of the "Faded GIF Files" and i'll check.
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PROX
- Banned
- Posts: 1953
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Mon Sep 08, 2014 11:07 pm
when I play the level, the npc graphics don't work:
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Mon Sep 08, 2014 11:52 pm
PROX wrote:when I play the level, the npc graphics don't work:
Huh? That's weird, when i downloaded the level as a .zip folder for a test, all the graphics worked for me...probably something with your computer, or the download link, since i use Windows XP.
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PROX
- Banned
- Posts: 1953
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Tue Sep 09, 2014 2:25 am
IDK, I don't have that kind of problem with any other level
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Tue Sep 09, 2014 5:32 am
PROX wrote:IDK, I don't have that kind of problem with any other level
Wait, did you use the old link or the new one?
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SMBXRaptor
- Guest
Postby SMBXRaptor » Tue Sep 09, 2014 5:45 am
wow, i like this. who make this bullet bill?
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Tue Sep 09, 2014 7:18 pm
SMBXRaptor wrote:wow, i like this. who make this bullet bill?
Which bullet bill?
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Storm Destructor
- Guest
Postby Storm Destructor » Tue Sep 09, 2014 7:53 pm
SMBXRaptor wrote:wow, i like this. who make this bullet bill?
Squishy Rex.
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PROX
- Banned
- Posts: 1953
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Tue Sep 09, 2014 10:33 pm
Storm Destructor wrote:SMBXRaptor wrote:wow, i like this. who make this bullet bill?
Squishy Rex.
LOL I said the exact same thing to him when he asked me that in my Bowser's Army Invasion level xD
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Tue Sep 09, 2014 11:54 pm
PROX wrote:Storm Destructor wrote:SMBXRaptor wrote:wow, i like this. who make this bullet bill?
Squishy Rex.
LOL I said the exact same thing to him when he asked me that in my Bowser's Army Invasion level xD
Wow amazing xD
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Squishy Rex
- Posts: 1927
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Wed Sep 10, 2014 8:54 am
Hey DatDude, the level looks good so far, plenty of arsenal to throw around. I like that. I just wanted to let you know about that the Monty Tank. I don't remember making that, I believe it belongs to someone else.
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AirSeus
- Blue Yoshi Egg

- Posts: 1121
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- Pronouns: He/Him
Postby AirSeus » Wed Sep 10, 2014 1:50 pm
Yeh, agreed with squishy rex it looks good so far plus a good mix of nsmbw, smb3 and smw in there and like someone confermed there are a copple or missing tiles in there. But overall it looks fine other than that.
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Imaynotbehere4long
- Boomerang Bro

- Posts: 1389
- Joined: Thu Jan 23, 2014 3:00 pm
Postby Imaynotbehere4long » Wed Nov 19, 2014 8:35 pm
After checking the level in both downloads, I have determined that your level is impossible to beat since the boss doesn't trigger any event, much less the correct event, upon being defeated.
Aside from that, this level was okay. I recommend against having message boxes appear at the start of the level since the player has to skip through them each time he/she is killed. I also recommend against having sound effects play for events that have messages, as the message box makes its own sound effect.
On top of npc-68 lacking a mask sprite (causing the bottom half of it to be transparent), there are a few odd design choices in this level, such as placing a background-101 chain directly under a column of background-99 chains or placing a Billy Gun a mere screen before an "Allow NPC=No" door warp, not to mention the many instances of cutoff where the ground meets the lava. Plus, the part where you had a row of Atomic Bill generators was pretty boring since the player can simply walk past that part safely, not even needing to worry about the Podobo since it gets killed by one of the Atomic Bills.
In conclusion, I'd say that this deserves a 1/10. I can see that you put effort into this level, but it has plenty of minor problems on top of being impossible to beat.
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