Topics that have reached 100 pages.
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Tue Jan 27, 2015 3:56 am
GamerKid wrote:uh? didn't i use the bgo's?
very few and only two of three available
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Tue Jan 27, 2015 4:10 am
A Level shouldn't really have a lot of Background objects in General like in the original Games (SMB for example). Any Creators can create their own Levels as they like so it can be only a few or a lot of objects placed together. @GamerKid has his choice and I find this Level very nice. It shouldn't really have to be incredible detailed but of course they can Change it aswell in any time they want.
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reghrhre
- Rocky Wrench

- Posts: 665
- Joined: Mon Dec 02, 2013 6:19 pm
Postby reghrhre » Tue Jan 27, 2015 8:09 am
Last edited by reghrhre on Tue Jan 27, 2015 3:25 pm, edited 2 times in total.
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underFlo
- Reznor

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Postby underFlo » Tue Jan 27, 2015 12:30 pm
bossedit8 wrote:A Level shouldn't really have a lot of Background objects in General like in the original Games (SMB for example). Any Creators can create their own Levels as they like so it can be only a few or a lot of objects placed together. @GamerKid has his choice and I find this Level very nice. It shouldn't really have to be incredible detailed but of course they can Change it aswell in any time they want.
yes ur right if nintendo does something it's good
There was a lack of BGos in the original games bc of storage limitations. NES games also had lots of cutoff - does that mean it's good to do, too?
Oh yeah:
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Eternity
- Snifit

- Posts: 214
- Joined: Fri Dec 20, 2013 3:27 pm
Postby Eternity » Tue Jan 27, 2015 2:16 pm
Except it's used well through the level, actually. Limiting the number of BGOs was a nice idea and works well with the simple style - you don't need to use every single thing given on the tileset, usually.
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Tue Jan 27, 2015 2:39 pm
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h2643
- Birdo

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Tue Jan 27, 2015 2:41 pm
Looks OK. Just add a bit more BGOs, like clouds or something and add a bit more objects 
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Eternity
- Snifit

- Posts: 214
- Joined: Fri Dec 20, 2013 3:27 pm
Postby Eternity » Tue Jan 27, 2015 2:57 pm
Seems fine to me. Design is a bit generic but it wouldn't be bad for a first level.
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reghrhre
- Rocky Wrench

- Posts: 665
- Joined: Mon Dec 02, 2013 6:19 pm
Postby reghrhre » Tue Jan 27, 2015 3:59 pm
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Superiorstar
- Van De Graf

- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Tue Jan 27, 2015 4:20 pm
Another hard project? and what are those giant bubbles made of? Parakoopas?
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silent_
- Van De Graf

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Tue Jan 27, 2015 4:44 pm
uses scorch 'n' torch music right?
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underFlo
- Reznor

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Tue Jan 27, 2015 5:29 pm
Kep wrote:
uses scorch 'n' torch music right?
Seeing as it was the main influence, ofc it does.
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Nikuman Yoshimoto
- Bit

- Posts: 69
- Joined: Fri Feb 21, 2014 5:51 pm
Postby Nikuman Yoshimoto » Tue Jan 27, 2015 6:28 pm
See my custom level in PGE Editor:  This is old screenshoot.New coming soon!
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Choco
- Eerie

- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Tue Jan 27, 2015 6:30 pm
First level of my project.
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Alagirez
- Boom Boom

- Posts: 3370
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Show your fangs!
- Pronouns: He/Him/That wolf
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Postby Alagirez » Tue Jan 27, 2015 6:57 pm
Choco wrote:
First level of my project.
wow! Cool SMB3wood level. i'ts cool because you're using Sednaiur's CGFX. want to see more....
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Wed Jan 28, 2015 12:51 am
andialifbatara wrote:Choco wrote:
First level of my project.
cool because you're using Sednaiur's CGFX
Looks nice, Choco.
BUT WAIT! By the statement it means "It's only cool because of Sednaiur's CGFX"
It looks like someone be biased against others!
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Lyndis
- Koopa

- Posts: 18
- Joined: Sun May 18, 2014 6:32 pm
Postby Lyndis » Thu Jan 29, 2015 4:36 am
Level that will be posted here soon enough... Just need to translate it to english 
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Navi
- Nipper

- Posts: 846
- Joined: Sat Dec 21, 2013 4:52 am
- Pronouns: he/they
Postby Navi » Thu Jan 29, 2015 4:40 am
I should have made that... it's beautiful.
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Radishl
- Guest
Postby Radishl » Thu Jan 29, 2015 6:19 am
Meta wrote:
Level that will be posted here soon enough... Just need to translate it to english 
Looks so beautiful, I'm drooling. Keep up the good work!
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Thu Jan 29, 2015 1:17 pm
A preview for a secret title level I'm working right now!

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