Re: SMB3 expanded GFX-pack v1.0
Posted: Sat Nov 22, 2014 4:19 pm
awesome I can't wait to see the new content
Forums for SMBX
https://www.supermariobrosx.org/forums/
I meant the pipe scenery on the worldmap!Sednaiur wrote:I guess I now understand what you mean. I have made the sizables in the pipe-folders, to be used as cutoff-blockers, but I forgot to mention that.Villager103 wrote:The pipe graphics are not darkened so you can connect them with real ones.
But since there is limited space, I only could to vertical versions for that. But for the small pipes I couldn't do anything, because of the same problem.xD thank you for that funny comment.goombaguy wrote:That is it, STOP IMPRESSING PEOPLE!!!!!!!! I was trying to find your smb1 gfx pack, but I also found this one and this is how I'm here. You catch so much attention, you know that?
Thanks for yor interest in my graphics. May it be of fun to use them.
You can expect them to be here...tomorrow (sunday), alongside with 8 more tilesets. I already got done most of the stuff, but it takes some timeWaddle Derp wrote:By the way, when can we expect the NPCs?:
Sorry, I didn't see your post before for some reason :-(. I can do that, but it cannot be in the upcomming update. Sorry about that.MECHDRAGON777 wrote:May I ask a request? Do you remember the Spiked Pillars from SMW? Can you make a SMB3 Styled version for the pack,even if you have limmited space?
A light of hope shines for me, as I finally understood everything :-D.Villager103 wrote:I meant the pipe scenery on the worldmap!
Thank you! It is a graphic I like and try to use often! I think it would work wonders with the airship or castle tiles!Sednaiur wrote:Sorry, I didn't see your post before for some reasonMECHDRAGON777 wrote:May I ask a request? Do you remember the Spiked Pillars from SMW? Can you make a SMB3 Styled version for the pack,even if you have limmited space?. I can do that, but it cannot be in the upcomming update. Sorry about that.
Be constructive, please.DatDude wrote:(Dies)
Too much awesomeness...
And it'll have NPCs :0AirSeus wrote:I am ready to have my mind blown later on today because of how good the update is going to be!
<FanofSMBX> Tell Sednaiur his bowser statue fire has SMW colors
Do all the tiles have proper sizes which makes ALL the tiles be able to be put next to each otherSednaiur wrote:I could just complete the update of the tileset, which is now up for the ownload ^^.
I have added 8 new tilesets, more than houndred NPCs (also I have added many NPC, to remove the GBA-pallette, to adjust the outline, and to remove stange graphical effects), and also the world-e tiles from the GBA-version of SMB3. It uses a SNES-pallette too.
I also fixed some errors of the version 1.0 (a missing tileset for the worldmap, for example, or fixed the outline of the coral-tileset, which was too bright before).
Have fun with it ^-^
You have to use PGE to use these tileset. Or renaming all of them.MrPunchia wrote:Do all the tiles have proper sizes which makes ALL the tiles be able to be put next to each other
Eh, what do you have in mind for that category?Knux wrote:Any word on future world map tilesets?
Yes, I completely forgot that one. I have changed the outline, but didn't think about the recolor. Thanks for letting me know :-).SilverDeoxys563 wrote:<FanofSMBX> Tell Sednaiur his bowser statue fire has SMW colors
They are already fitting together fine, when you use PGE.MrPunchia wrote:Do all the tiles have proper sizes which makes ALL the tiles be able to be put next to each other
I did plan on doing so, but it wouldn't go good, because it would use up too many 16x16 (32x32)BGOs, and also not many people seem to like to assemble them by themselves :-/.Villager103 wrote:Hey, why not add a bunch of grass hill background objects so the user has to build their own bush BGO's
Yes, after some hours after uploading the pack, I saw this one too >_<. It is already fixed, and when I update the pack, it will be no problem anymore.h2643 wrote:This update is amazing, the graphics is well done and I like the world map tiles a lot. However, I found a small bug, the Hammer Bro death effect isn't changed!I hope this will be fixed in the future... but still, amazing work on GFX as always!Spoiler: show
I did rearrange and fix up many things in the original version (moved some tiles to other tilesets, fixed some errors with pallettes, updated some tilesets), so it wouldn't make a good sense in doing so.icemario12 wrote:Awesome! Just one thing though; can you make a download link with just the added content so that people that downloaded v1.0 don't download the whole thing again?
Thank you :-D.BlueShell wrote:You sir, are amazing! Nothing left to comment. I am really bowled over ;)