Pestilential Plant

Levels that have good quality and are worth playing.
Kyogokudo
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Pestilential Plant

Postby Kyogokudo » Mon Jan 13, 2014 9:43 am

Old level I'm posting again. So this was my last level before leaving SMBX, which was around 4 months ago. I'm porting it here because it didn't got much attention before and to see if it an still live up to today's standards. It was made in 3 days, with no original gimmicks or much inspiration, which lead me to believe it's just bad. There's 3 not too well hidden shine sprites to collect.
Screens:
Spoiler: show
Image
Image
Download: http://www.sendspace.com/file/gxf2os

Enjoy!

SuperMario7
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Re: Pestilential Plant

Postby SuperMario7 » Tue Jan 14, 2014 8:13 pm

I played and reviewed this level for the contest, and gave it an 8 I think. I don't have the review anymore, but it's approved anyway because the score is definitely high enough.

HeroLinik
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Re: Pestilential Plant

Postby HeroLinik » Thu Jan 16, 2014 11:30 am

I won't bother with typing up a full-blown review because I already reviewed this for the community contest, but I'll enclose my contest review anyway as I still have it:
Spoiler: show
Pestilential Plant - 7.97/10
Yep, I seem to be getting some Many Industrial Machines vibes here. This level is excellently designed. It has a mix of linear and nonlinear sections so the player always has something to look forward to, and all sections are excellently decorated with a wide mix of BGOs, ranging from metal girders to overhead lights, and I like the way that some were off and others were on. Even blocks were used to decorate the level, and a really good point was the way that metal blocks were placed in tiles to bring life into them, just like in Many Industrial Machines. There were no Dragon Coins, but the Shine Sprites easily make up for it, despite being only three. Green water and poison was a nice idea, but the effect when the poison Podoboos rise out of the lava hasn't been set so it still appears red. There were even some cool ideas that took out some repetition from the level, including the springboard activator and destroying of blocks. However, the level was still repetitive, and a bit long as well, and some gimmicks weren't expanded enough to the point that when a new gimmick is introduced the player won't find it fun as they would have been bored with the length anyway.

Chris900J
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Re: Pestilential Plant

Postby Chris900J » Thu Jan 16, 2014 5:00 pm

Well, I have not played this yet, but judging by the screenshots this looks pretty decent; kinda generic but decent. I'll try this as soon as I can.

Kyogokudo
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Re: Pestilential Plant

Postby Kyogokudo » Sat Jan 18, 2014 5:28 am

Thanks for the comments. I'm quite surprised that you found this level to be too long castlewars, especially with the 10 minutes long levels being common nowadays in contests. But I suppose the problem here is how it lacks of anything original. As for the effect, I recall the GFX used is the same as Mario's fireballs. I might be wrong but it's not worth an update at all anyways.

bossedit8
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Re: Pestilential Plant

Postby bossedit8 » Sun Jan 19, 2014 1:31 am

My Playthrough of this level:



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