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Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed May 13, 2015 11:34 am
by h2643
Spoiler: show
Image
because why not

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed May 13, 2015 11:41 am
by RudeGuy
h2643 wrote:
Spoiler: show
Image
because why not
The second player will surely die at first, since he's so near at that kirby NPC. But who really plays the 2 players.
Other than this, there's not much else to talk about.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Wed May 13, 2015 5:34 pm
by Squishy Rex
RudeGuy07 wrote:
Squishy Rex wrote:So, here's this Sky-themed map I revamped from an ancient project of mine:
Spoiler: show
Image
I don't get why the levels at the top are in air. Also, the path that collegates the mushroom house to the other levels is too long.
Other than this, it looks pretty fantastic!
I thought someone may have mentioned the skybound shipwreck actually, but, the top levels, aren't in the air, they are supposed to look more on the horizon. The Treasure Ships I thought, would pull that off well, since they do float. Maybe I'll move them down a touch. Also, I'm a general hater when it comes to long paths, but I can't say I actually noticed the Blue Mushroom House's one. I might shorten that one sightly, but keep it just long enough to still seem "out of the way". Thanks for the feedback.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu May 14, 2015 8:08 am
by Erik
Image
My level for Turtwig's Music Contest, it's going to be in my project as well.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu May 14, 2015 8:14 am
by RudeGuy
Ludwig von Koopa wrote:My level for Turtwig's Music Contest, it's going to be in my project as well.
Remember to make it longer (it was a big flaw in my opinion)

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu May 14, 2015 10:19 am
by _Lian_
Who made this SMB3 Rex?

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu May 14, 2015 10:28 am
by RudeGuy
LordKofu wrote:Who made this SMB3 Rex?
It's a graphic made for NGCA, it's in a level called "Yoshi Mountain".

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu May 14, 2015 11:41 am
by FanofSMBX
LordKofu wrote:Who made this SMB3 Rex?
None of that stuff is SMB3.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu May 14, 2015 12:41 pm
by Mable
1-4 Under the GhostHouse
Image

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu May 14, 2015 1:00 pm
by RudeGuy
The background doesn't fit very well in my opinion.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu May 14, 2015 1:13 pm
by Erik
RudeGuy07 wrote:The background doesn't fit very well in my opinion.
I agree, you should recolor it to SMB3, or use another blue cave BG.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu May 14, 2015 1:17 pm
by Mable
Updated the post with the smb3 recolored one from Legend-tony. If that doesn't work out i reuse the smb1 as the tileset is completly custom and i dunno if the bg now fits.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu May 14, 2015 1:46 pm
by RudeGuy
Try to make it a bit brighter and it'll be perfect.

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu May 14, 2015 8:53 pm
by Zeldamaster12
Got a new level in the works. I'm trying to get better with using GFX, and I think this one is coming out nicely. I think the only GFX I've used so far in this is from Natsu, but I darkened the mushroom platform a little to blend in with the level. Anyways, this should be finished by around tomorrow if I won't be lazy, but here's a screenshot. I'd like to know what you guys think!
Spoiler: show
Image

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu May 14, 2015 8:56 pm
by Enjl
It looks incredibly cramped down there. I can see players having a hard time navigate past the spiny, as well as the second thwomp. You have pretty much filled in the entire upper half of the screen with fill blocks. Make use of it! Don't just disregard it!

Also, always remember: Not every pipe needs a piranha plant :P

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu May 14, 2015 8:57 pm
by Zeldamaster12
There's actually more space before the screenshot's area, and the Spiny goes down on it. The first Thwomp, you just go up to it and jump over it. As for the second Thwomp, I'm actually still testing that part, haha. Anyways, thanks!

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu May 14, 2015 9:00 pm
by Enjl
Ah that's good to know! Your level heavily reminds me of what I used to see a lot back in 2012/2013. The level has a far different atmosphere to it than what I see nowadays. Be it that you're still learning, be it that you don't exaggerate on custom graphics. I like it. I'm excited to see more from you and how you improve and develop your own style of making levels :)

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Thu May 14, 2015 9:02 pm
by Zeldamaster12
Thanks, I really appreciate it! :)

About the second Thwomp, I just decided to remove it as a whole; I don't really find it necessary and well, it wasn't really possible to pass anyways. xD

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Fri May 15, 2015 3:33 am
by Alagirez
My new level (WIP)
Image

Re: The Super, Snazzy, & Sick Sixth Screenshot Thread

Posted: Fri May 15, 2015 5:54 am
by bossedit8
The invisible vine block that is over the hammer bro is a relatively bad idea. This makes me feel that I'm playing Super Mario Bros. - The Lost Levels again with all those stupid invisible blocks next to a hammer bro where a poison mushroom takes place. Other than that it Looks very nice and detailed.