Is there a way to stop Projectile Generated NPCs from making the smoke poof when they spawn? Without removing the effect altogether?
I figured I might be able to somehow use the No Smoke option in events but... unsure, is this possible?
Projectile NPCs Smoke effect
Who is onlineUsers browsing this forum: No registered users and 1 guest |
|||||||||||||||||||||||||||||||||||||||||||||||||||
|
|