Unused Sprites in SMB3 and SMW (extra SM64 content)

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Re: Unused Sprites in SMB3 and SMW (extra SM64 content)

Postby HenryRichard » Sat May 16, 2015 10:11 pm

Cascade wrote:
FanofSMBX wrote:Nintendo didnt make SMW NES. It was made after SMW SNES, by someone else without Nintendo design documents.
Yes. It was actually made by Taiwanese pirate developers Hummer Team.
But Yoshi was still possible on the NES.

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Re: Unused Sprites in SMB3 and SMW (extra SM64 content)

Postby Squishy Rex » Sun May 17, 2015 12:57 am

HenryRichard wrote:
Cascade wrote:
FanofSMBX wrote:Nintendo didnt make SMW NES. It was made after SMW SNES, by someone else without Nintendo design documents.
Yes. It was actually made by Taiwanese pirate developers Hummer Team.
But Yoshi was still possible on the NES.
Yes, both this game and the "Super Mario Bros. 3 MIX" hack both prove this. Back in the time of SMB1 though, there just wasn't the enough technology for the NES to handle him as well as the player. But a lot has changed in 30 odd years.

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Re: Unused Sprites in SMB3 and SMW (extra SM64 content)

Postby lighthouse64 » Sun May 17, 2015 9:50 am

Squishy Rex wrote:
Yes, both this game and the "Super Mario Bros. 3 MIX" hack both prove this. Back in the time of SMB1 though, there just wasn't the enough technology for the NES to handle him as well as the player. But a lot has changed in 30 odd years.
Well yeah. Things change in 30 years. :p

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Re: Unused Sprites in SMB3 and SMW (extra SM64 content)

Postby [Egg]Egg » Fri May 22, 2015 2:18 am

I hate you
The thwomp is actually looking good...

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Re: Unused Sprites in SMB3 and SMW (extra SM64 content)

Postby Mable » Fri May 22, 2015 3:37 am

[Egg]Egg wrote:I hate you
Striking it doesn't change anything there we're not dumb dude.

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Re: Unused Sprites in SMB3 and SMW (extra SM64 content)

Postby [Egg]Egg » Sun May 24, 2015 2:21 am

:!: WARNING :!:
Pointless Post.

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Re: Unused Sprites in SMB3 and SMW (extra SM64 content)

Postby HeroOfRhyme » Sun May 24, 2015 2:45 am

[Egg]Egg wrote::!: WARNING :!:
Pointless Post.
Image

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Re: Unused Sprites in SMB3 and SMW (extra SM64 content)

Postby Julia Pseudo » Sun May 24, 2015 3:15 am

[Egg]Egg wrote::!: WARNING :!:
Pointless Post.
Please don't do stuff like this. Really.

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Re: Unused Sprites in SMB3 and SMW (extra SM64 content)

Postby [Egg]Egg » Tue May 26, 2015 5:26 am

@psuedo I was bored...

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Re: Unused Sprites in SMB3 and SMW

Postby attws » Wed Jun 17, 2015 12:43 pm

lighthouse64 wrote:
Yoshi was going to be playable on the NES, but it had to be saved up for the SNES due to the NES' limitations.
Image
So yoshi was going to be a pterosaur... :/
That is not true. I can even prove it myself. Go download the NES SMW Rom on Freeroms, and Get nestopia.

I'll provide some screenshots now.
Spoiler: show
Image

Image

Image
Yoshi was possible in the games Super Mario World Pirated and Super Mario Bros. 3Mix.

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Re: Unused Sprites in SMB3 and SMW (extra SM64 content)

Postby TheGameyFireBro105 » Wed Feb 19, 2020 8:02 pm

[Egg]Egg wrote:
Thu May 14, 2015 2:56 am
Spoiler: show
SPOILERS: THESE ARE UNUSED IMAGES IN SMB3 AND SMW. THEY ARE NEVER USED IN GAME.
There are actually unused sprites in SMB3, and Super Mario World.. * means that it is used in SMBX.
Golden Cheep Cheep and Green Para-Beetle:
Image
Image
Wheels and Spikes:
Image
Beta Castle?
Image
Unused Mario Sprites*
Image
Unused Propellers:
Image
Unused parts come up! :D
Koopas hosting the item mini-game:
Image
Hammer Bros hosting mini-game:
Image
Unused Mario Sprites (mini-game wise)
Image
Early Ideas:
One powerup was to turn Mario into a Centaur (half man, half horse), though was rejected before development.
Objects:
The game's graphics reveal an item-sized Toad icon among some of the game's suits; it makes no changes to gameplay when granted to Mario. Later, this has been proven to actually be a Hammer Suit with palette errors, and it appears clearly in a "?" block in 7-8, giving Mario the Hammer Suit. There is also a powerup that acts like a Goomba's Shoe and also looks like a glitched one.

A set of blocks, with a large "?" block surrounded with smaller "?" blocks was also a scrapped object. This may have been something used in a bonus game/area.
Super Mario World :D
Super Mario World was going to be called Super Mario Bros. 4.
Red Coin (worth 5 for some reason)
Image
Golden Mushroom (is a flying one and worth 1-up)
Image
Some of the unused sprites in SMW (features early small mario and has Raccoon Mario)
Image
Early level, possibly Yoshi's Island 1...
Image
Early Map Images:
Image
Image
Unused Platform:
Image
Purple Swoopers (they were intended to replace the boos, looks like Super Mario 64 Variant) and, also there is half of a purple spiny top... That's an unused sprite.
Image
Unfinished Piranha Plant:
Image
Small Door: (is actually half a regular door but who cares)
Image
No Yoshi Sign:
Image
Glitched Background:
Image
Unused Translucent Mode (seen in early photos)
Image
Dino Rhinos Breathing Fire:
Image
Unused "Switch Palace 2" tileset header:
Image
Unused sprites on overworld:
On the Map Screen, there were four sprites that were never used in the final game. All of them are accessible via certain hacking programs.

A Lakitu which circles around Mario's head on the overworld map.
A Blue Jay which flies around Mario's head like the Lakitu, but will follow him to the submaps, sans Vanilla Dome.
An animated Piranha Plant.
A Koopaling that doesn't look quite like any of the real Koopalings. It can force Mario to enter a level, like the Hand Traps of Super Mario Bros. 3. It ambushes Mario on the overworld. Because it was not finished, it corrupts Mario's position on the overworld map, and thus makes the game unplayable except for level 0, which is a never ending bonus game. Three copies of this sprite were actually used in the game. However, due to the specific setup of the overworld, players will never see them on an unmodified copy of Super Mario World.
Image
Debug functions

Using the Super Mario World ROM and a hex editor, players may access debug functions that were left in the game. These include:

The ability to cycle through Mario's different forms using +Control Pad up + Select Button.
The ability to place Mario anywhere in a level using L + A Button. This can also be performed using a Game Genie code.
The ability to play in slow motion.
The ability to win a level with Start Button + Select Button.
The ability to have infinite star power.
The ability to change Yoshi's colors in the Overworld with Select Button.
Extra:
Yoshi was going to be playable on the NES, but it had to be saved up for the SNES due to the NES' limitations.
Image
So yoshi was going to be a pterosaur... :/
SUPER MARIO 64 :mrgreen:
Yoshi egg:
Image
Trampoline (top)
Image
Trampoline (side)
Image
Cactus (unused, possibly took 1 wedge away every time the player touched it)
Image
Unused Flower in Lethal Lava Land:
Image
Unused Key:
Image
Unused Small Bully:
Image
Cracked Ice:
Image
Beta Shells (note that there is a red one)
Image
Beta Bowser Fight:
Image
Unused "U" texture:
Image
Meaner Looking Thwomp (wouldn't it be better if they weren't blue?)
Image
Early LLL (Lethal Lava Land)
Image
Eartly DDD (dire dire docks)
Image
Early screenshot of Super Mario 64:
Image
Blargg (the texture is unfinished)
Image
Early Penguin:
Image
Early Pokey Sprite (MOVE FASTER, POKEY!)
Image
Early Peach's Castle:
Image
Early lethal lava land part 2:
Image
Early Bomp:
Image
Early Whomp's Fortress:
Image
Mario with key counter:
Image
Yoshi Egg in Motion:
Image
Key Icon:
Image
Unused Boo Key (say it fast and it sounds like "Spooky)
Image
Early Ideas:
32 courses were initially planned for the game, but only 15 of them made it into the final product. In some sketch-ups of the game's early development in Super Mario History, Mario is seen jumping on a piano with the phrase ピアノの上よく(Well on the piano). He is also seen climbing a ladder, swinging around a pole, pushing a door and a block of ice, and crushing a rock with his head.
Luigi was also going to be playable but due to hardware limitations he was left out. But with Toad's Tool 64, type in L is real 2401 and it lets you play as Luigi. He has no gameplay changes. But, he was finally playable in Super Mario 64 DS, along with Yoshi and Wario. His stats are identical to Yoshi, except that Luigi has a bit of power.
Someone use these graphics!!!
Last edited by ElectriKong on Thu Feb 20, 2020 6:47 am, edited 1 time in total.
Reason: Spoilered long quote

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Re: Unused Sprites in SMB3 and SMW (extra SM64 content)

Postby ElectriKong » Thu Feb 20, 2020 6:49 am

TheGameyFireBro105 wrote:
Wed Feb 19, 2020 8:02 pm
[Egg]Egg wrote:
Thu May 14, 2015 2:56 am
Spoiler: show
SPOILERS: THESE ARE UNUSED IMAGES IN SMB3 AND SMW. THEY ARE NEVER USED IN GAME.
There are actually unused sprites in SMB3, and Super Mario World.. * means that it is used in SMBX.
Golden Cheep Cheep and Green Para-Beetle:
Image
Image
Wheels and Spikes:
Image
Beta Castle?
Image
Unused Mario Sprites*
Image
Unused Propellers:
Image
Unused parts come up! :D
Koopas hosting the item mini-game:
Image
Hammer Bros hosting mini-game:
Image
Unused Mario Sprites (mini-game wise)
Image
Early Ideas:
One powerup was to turn Mario into a Centaur (half man, half horse), though was rejected before development.
Objects:
The game's graphics reveal an item-sized Toad icon among some of the game's suits; it makes no changes to gameplay when granted to Mario. Later, this has been proven to actually be a Hammer Suit with palette errors, and it appears clearly in a "?" block in 7-8, giving Mario the Hammer Suit. There is also a powerup that acts like a Goomba's Shoe and also looks like a glitched one.

A set of blocks, with a large "?" block surrounded with smaller "?" blocks was also a scrapped object. This may have been something used in a bonus game/area.
Super Mario World :D
Super Mario World was going to be called Super Mario Bros. 4.
Red Coin (worth 5 for some reason)
Image
Golden Mushroom (is a flying one and worth 1-up)
Image
Some of the unused sprites in SMW (features early small mario and has Raccoon Mario)
Image
Early level, possibly Yoshi's Island 1...
Image
Early Map Images:
Image
Image
Unused Platform:
Image
Purple Swoopers (they were intended to replace the boos, looks like Super Mario 64 Variant) and, also there is half of a purple spiny top... That's an unused sprite.
Image
Unfinished Piranha Plant:
Image
Small Door: (is actually half a regular door but who cares)
Image
No Yoshi Sign:
Image
Glitched Background:
Image
Unused Translucent Mode (seen in early photos)
Image
Dino Rhinos Breathing Fire:
Image
Unused "Switch Palace 2" tileset header:
Image
Unused sprites on overworld:
On the Map Screen, there were four sprites that were never used in the final game. All of them are accessible via certain hacking programs.

A Lakitu which circles around Mario's head on the overworld map.
A Blue Jay which flies around Mario's head like the Lakitu, but will follow him to the submaps, sans Vanilla Dome.
An animated Piranha Plant.
A Koopaling that doesn't look quite like any of the real Koopalings. It can force Mario to enter a level, like the Hand Traps of Super Mario Bros. 3. It ambushes Mario on the overworld. Because it was not finished, it corrupts Mario's position on the overworld map, and thus makes the game unplayable except for level 0, which is a never ending bonus game. Three copies of this sprite were actually used in the game. However, due to the specific setup of the overworld, players will never see them on an unmodified copy of Super Mario World.
Image
Debug functions

Using the Super Mario World ROM and a hex editor, players may access debug functions that were left in the game. These include:

The ability to cycle through Mario's different forms using +Control Pad up + Select Button.
The ability to place Mario anywhere in a level using L + A Button. This can also be performed using a Game Genie code.
The ability to play in slow motion.
The ability to win a level with Start Button + Select Button.
The ability to have infinite star power.
The ability to change Yoshi's colors in the Overworld with Select Button.
Extra:
Yoshi was going to be playable on the NES, but it had to be saved up for the SNES due to the NES' limitations.
Image
So yoshi was going to be a pterosaur... :/
SUPER MARIO 64 :mrgreen:
Yoshi egg:
Image
Trampoline (top)
Image
Trampoline (side)
Image
Cactus (unused, possibly took 1 wedge away every time the player touched it)
Image
Unused Flower in Lethal Lava Land:
Image
Unused Key:
Image
Unused Small Bully:
Image
Cracked Ice:
Image
Beta Shells (note that there is a red one)
Image
Beta Bowser Fight:
Image
Unused "U" texture:
Image
Meaner Looking Thwomp (wouldn't it be better if they weren't blue?)
Image
Early LLL (Lethal Lava Land)
Image
Eartly DDD (dire dire docks)
Image
Early screenshot of Super Mario 64:
Image
Blargg (the texture is unfinished)
Image
Early Penguin:
Image
Early Pokey Sprite (MOVE FASTER, POKEY!)
Image
Early Peach's Castle:
Image
Early lethal lava land part 2:
Image
Early Bomp:
Image
Early Whomp's Fortress:
Image
Mario with key counter:
Image
Yoshi Egg in Motion:
Image
Key Icon:
Image
Unused Boo Key (say it fast and it sounds like "Spooky)
Image
Early Ideas:
32 courses were initially planned for the game, but only 15 of them made it into the final product. In some sketch-ups of the game's early development in Super Mario History, Mario is seen jumping on a piano with the phrase ピアノの上よく(Well on the piano). He is also seen climbing a ladder, swinging around a pole, pushing a door and a block of ice, and crushing a rock with his head.
Luigi was also going to be playable but due to hardware limitations he was left out. But with Toad's Tool 64, type in L is real 2401 and it lets you play as Luigi. He has no gameplay changes. But, he was finally playable in Super Mario 64 DS, along with Yoshi and Wario. His stats are identical to Yoshi, except that Luigi has a bit of power.
Someone use these graphics!!!
Please don't bump topics without having much to contribute to the discussion. Also please put excessively long quotes into spoilers.

TheGameyFireBro105
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Re: Unused Sprites in SMB3 and SMW (extra SM64 content)

Postby TheGameyFireBro105 » Thu Feb 20, 2020 7:06 am

I love the pokey sprite. it looks so happy!!! He doesnt want me to die. Then again, if it used that sprite, i'd never be able to survive shifting sand land's grueling enemies.

Added in 10 hours 46 minutes 38 seconds:
Electriking wrote:
Thu Feb 20, 2020 6:49 am
TheGameyFireBro105 wrote:
Wed Feb 19, 2020 8:02 pm
[Egg]Egg wrote:
Thu May 14, 2015 2:56 am
Spoiler: show
SPOILERS: THESE ARE UNUSED IMAGES IN SMB3 AND SMW. THEY ARE NEVER USED IN GAME.
There are actually unused sprites in SMB3, and Super Mario World.. * means that it is used in SMBX.
Golden Cheep Cheep and Green Para-Beetle:
Image
Image
Wheels and Spikes:
Image
Beta Castle?
Image
Unused Mario Sprites*
Image
Unused Propellers:
Image
Unused parts come up! :D
Koopas hosting the item mini-game:
Image
Hammer Bros hosting mini-game:
Image
Unused Mario Sprites (mini-game wise)
Image
Early Ideas:
One powerup was to turn Mario into a Centaur (half man, half horse), though was rejected before development.
Objects:
The game's graphics reveal an item-sized Toad icon among some of the game's suits; it makes no changes to gameplay when granted to Mario. Later, this has been proven to actually be a Hammer Suit with palette errors, and it appears clearly in a "?" block in 7-8, giving Mario the Hammer Suit. There is also a powerup that acts like a Goomba's Shoe and also looks like a glitched one.

A set of blocks, with a large "?" block surrounded with smaller "?" blocks was also a scrapped object. This may have been something used in a bonus game/area.
Super Mario World :D
Super Mario World was going to be called Super Mario Bros. 4.
Red Coin (worth 5 for some reason)
Image
Golden Mushroom (is a flying one and worth 1-up)
Image
Some of the unused sprites in SMW (features early small mario and has Raccoon Mario)
Image
Early level, possibly Yoshi's Island 1...
Image
Early Map Images:
Image
Image
Unused Platform:
Image
Purple Swoopers (they were intended to replace the boos, looks like Super Mario 64 Variant) and, also there is half of a purple spiny top... That's an unused sprite.
Image
Unfinished Piranha Plant:
Image
Small Door: (is actually half a regular door but who cares)
Image
No Yoshi Sign:
Image
Glitched Background:
Image
Unused Translucent Mode (seen in early photos)
Image
Dino Rhinos Breathing Fire:
Image
Unused "Switch Palace 2" tileset header:
Image
Unused sprites on overworld:
On the Map Screen, there were four sprites that were never used in the final game. All of them are accessible via certain hacking programs.

A Lakitu which circles around Mario's head on the overworld map.
A Blue Jay which flies around Mario's head like the Lakitu, but will follow him to the submaps, sans Vanilla Dome.
An animated Piranha Plant.
A Koopaling that doesn't look quite like any of the real Koopalings. It can force Mario to enter a level, like the Hand Traps of Super Mario Bros. 3. It ambushes Mario on the overworld. Because it was not finished, it corrupts Mario's position on the overworld map, and thus makes the game unplayable except for level 0, which is a never ending bonus game. Three copies of this sprite were actually used in the game. However, due to the specific setup of the overworld, players will never see them on an unmodified copy of Super Mario World.
Image
Debug functions

Using the Super Mario World ROM and a hex editor, players may access debug functions that were left in the game. These include:

The ability to cycle through Mario's different forms using +Control Pad up + Select Button.
The ability to place Mario anywhere in a level using L + A Button. This can also be performed using a Game Genie code.
The ability to play in slow motion.
The ability to win a level with Start Button + Select Button.
The ability to have infinite star power.
The ability to change Yoshi's colors in the Overworld with Select Button.
Extra:
Yoshi was going to be playable on the NES, but it had to be saved up for the SNES due to the NES' limitations.
Image
So yoshi was going to be a pterosaur... :/
SUPER MARIO 64 :mrgreen:
Yoshi egg:
Image
Trampoline (top)
Image
Trampoline (side)
Image
Cactus (unused, possibly took 1 wedge away every time the player touched it)
Image
Unused Flower in Lethal Lava Land:
Image
Unused Key:
Image
Unused Small Bully:
Image
Cracked Ice:
Image
Beta Shells (note that there is a red one)
Image
Beta Bowser Fight:
Image
Unused "U" texture:
Image
Meaner Looking Thwomp (wouldn't it be better if they weren't blue?)
Image
Early LLL (Lethal Lava Land)
Image
Eartly DDD (dire dire docks)
Image
Early screenshot of Super Mario 64:
Image
Blargg (the texture is unfinished)
Image
Early Penguin:
Image
Early Pokey Sprite (MOVE FASTER, POKEY!)
Image
Early Peach's Castle:
Image
Early lethal lava land part 2:
Image
Early Bomp:
Image
Early Whomp's Fortress:
Image
Mario with key counter:
Image
Yoshi Egg in Motion:
Image
Key Icon:
Image
Unused Boo Key (say it fast and it sounds like "Spooky)
Image
Early Ideas:
32 courses were initially planned for the game, but only 15 of them made it into the final product. In some sketch-ups of the game's early development in Super Mario History, Mario is seen jumping on a piano with the phrase ピアノの上よく(Well on the piano). He is also seen climbing a ladder, swinging around a pole, pushing a door and a block of ice, and crushing a rock with his head.
Luigi was also going to be playable but due to hardware limitations he was left out. But with Toad's Tool 64, type in L is real 2401 and it lets you play as Luigi. He has no gameplay changes. But, he was finally playable in Super Mario 64 DS, along with Yoshi and Wario. His stats are identical to Yoshi, except that Luigi has a bit of power.
Someone use these graphics!!!
Please don't bump topics without having much to contribute to the discussion. Also please put excessively long quotes into spoilers.
Got it!


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