Eyerock Twin Boss Fight!

Levels posted here need a lot of work before they're ready to be played.
diamantico21
Monty Mole
Monty Mole
Posts: 145
Joined: Sun Sep 21, 2014 3:12 pm

Eyerock Twin Boss Fight!

Postby diamantico21 » Sun May 24, 2015 10:50 am

This is my first boss Fight I ever made! I hope you like it!
screenshots
Spoiler: show
ImageImageImage
Download:http://www.mediafire.com/download/6q5j5 ... ight+1.rar

AirSeus
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 1121
Joined: Fri Feb 14, 2014 2:40 pm
Flair: Ok no
Pronouns: He/Him

Re: Eyerock Twin Boss Fight!

Postby AirSeus » Thu May 28, 2015 1:26 am

I can't play these levels because my computer is stupid and always will be, but this boss look amazing for a first boss fight, I can just imagine people like you in the future.

PROX
Banned
Posts: 1953
Joined: Sun Jul 06, 2014 8:50 pm

Re: Eyerock Twin Boss Fight!

Postby PROX » Fri May 29, 2015 5:25 pm

Prox's Unofficial Review:

I will review bosses differently than levels for obvious reasons.

I liked this boss. There were very few dull moments. The eyerok dropping on you was a nice touch and having NPCs raining down afterwards was a nice idea. The boss did have some flaws though. Sometimes the snifit would glitch through the eyerok which made it hard to anticipate where the snifit was going. Also the boss can be broken by holding an enemy next to the boss which causes it to take damage very rapidly. I think that warning signs should be placed over the blocks that disappear after one of the eyeroks have been beaten mainly because people who play this level have no idea what's going on until they play it enough times. Especially when the blocks have quicksand below them. Also be sure that you hide the "Spawned NPCs" layer after the boss dies because I fell into quicksand and a rinka hit me and caused me to die after beating the boss. Also to prevent consecutive layer looping after the boss dies, place some warps leading to a different section and move the exit to that new section. That way the player won't get hit by stray NPC projectiles after the boss dies. I also don't think it's a good idea to make the player travel through quicksand to get to the goal.

Score: 5/10
Personally I think this is a good start, but there are major improvements to be made.

glitch4
Banned
Posts: 2577
Joined: Tue Dec 31, 2013 3:43 pm

Re: Eyerock Twin Boss Fight!

Postby glitch4 » Sun Jun 21, 2015 4:13 pm

Eyerock Twin Boss Fight! - Review

The level has:

The boss fight against 2 hand rocks, which you have to defeat them.

What's good:

Graphics are good.

What's bad:

1. The hands are replaced with Mother Brain, so it can be tedious and boring to defeat them.
2. When two hands pound together, the emenies come out from the top and kill themselves, I have no idea why you add that.
3. Rinkas come out from nowhere, so it makes the level hard to beat.
4. When you destroy right hand, some blocks dissapear and makes pillar BGOs be in mid-air, which results as an error.
5. The goal under the blocks and on quicksand.
6. The snifit can glitch through the hand when it's moving.

Final words:

Sorry, but your level isn't very good, the boss was tedious and annoying and it took about 5 minutes to beat it (or less if you hold an emeny next to the boss to take damage very rapidly).

2/10


Return to “The Trash Can”

Who is online

Users browsing this forum: No registered users and 1 guest