Airship Crash (waiting official review)

They're not that bad, but they're not that good either.
rj123
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Airship Crash (waiting official review)

Postby rj123 » Wed May 27, 2015 6:03 pm

I think this level might do bad, since i don't make levels often and i don't have much experience, but i'm going to do it anyway to see if i can improve with some help. Graphics: SMB3 Orange sand: Valterri, SMB3 tree recolor: Me. I also renamed lava tiles to BGO'S so the lava tiles wouldn't cut off, and instead go in the sand tiles.
download: Screenshots:
Last edited by rj123 on Sat Jun 06, 2015 3:21 pm, edited 1 time in total.

glitch4
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Posts: 2577
Joined: Tue Dec 31, 2013 3:43 pm

Re: Airship Crash

Postby glitch4 » Sat May 30, 2015 1:32 pm

So, after playing it few times, here's my review:

So probably what you've said in the OP, the level is bad. The first sections have some decent design, but the other ones lack BGOs and flat design, which makes the gameplay boring. The boom boom boss battle was nothing interesting. The red tree leaves need some work, since they look weird. NPC placement is kinda okay, but sometimes you add some unnecessary emenies and obstacles, especially in one screen, you add coins under the ground and a goomba in mid-air. Also, in this part, I'd suggest you add some directional coins in the sky because that will make to find the pipe much easier.

So, after many good things and bad issues, this level deserves an average score.

4/10


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